MechaChain is a 3D P2E video game of combat robots called “Mechas” & space conquest, providing experiences like Customizing the Mechas, Mecha Warfare, NFT Market, Conquering the Galaxy.
MechaChain Public Sale Whitelist on PlayPad
JOIN WHITELIST: https://wn.nr/wFyQGZ
• 1000 winners total
• 100-300$ allocation
📅 Apply until 20:59 UTC February 21
Initial Circulation: 42.000.000 MECHA – Initial Market Cap: $1.500.000
Vesting: 20% TGE, Then 20% Montly,
Networks: ETH & MATIC, Total Whitelist Allocation: $100.000 – Price: $0,7
Whitelist: 11th Feb 09:00 PM UTC – 21st Feb 09:00 PM UTC (10 Days)
Total 1.000 Whitelist Winner
100 Winners from Top Referrals – 900 Random Winners – 500 Random Spare
Winners Announcement: 22th Feb 09:00 am UTC
!!! KYC is mandatory for Public Sale !!!
Final 1.000 Winners List with KYC: 23rd Feb 09:00 am UTC
Public Sale: 24th Feb 09:00 am UTC
(FCFS Round Only for KYC Approved Final Winners)
Min. 100 BUSD – Max. 300 BUSD
About MechaChain
Introduction
TEAM
Romàn Czerny – co-CEO
Maxime le Morillon – co-CEO
Frank Houbre – COO
Thibaut Dumont – CTO / Game Director
Business model:
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Creation of an in-game tokenomics based on an ERC20 $MECHA utility token.
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Regular production and sale of new Mechas and NFT planets.
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Commission on each transaction.
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Injecting parts of the profits into marketing, business development and in-game economy.
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NFT real estate staking and passive income system.
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Unique assembly concept of NFT.
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Proposal breaking with simplistic play-to-earn games.
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Immense potential and market with the mobile-first approach.
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In the front line of the upcoming VR revolution.
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Effective marketing power and engaged community.
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Experienced entrepreneurs.
Tokenomia
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Growth fund managed by the DAO: 8% company operation and marketing.
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Private sale: 15% of the tokens on sale.
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Public sale: 7% of tokens on sale.
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Staking rewards: 28% staking rewards for holders.
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Play-to-Earn managed by the DAO: 22% to run the game economy (player rewards).
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Advisors: 5%.
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Founders: 10% tokens reserved for founders.
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Dev studio: 5% tokens reserved for collaborators and employees of the project, as well as for the development studio.
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Bypassing the usual e-sport circuits to make competition and remuneration through the game (Play-to-Earn) accessible to the greatest number and more remunerative.
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Decentralize the ownership and the in-game economy to make it fairer, more transparent and open.
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Partially decentralize game governance to put the players and the community at the center of development.
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Offer passive income to investors and companies supporting the game.